cross-posted from: https://lemmy.dbzer0.com/post/45765963
The design is based on the excellent Dactyl keyboard, generated with https://ryanis.cool/cosmos/ and it runs the excellent qmk firmware. It is handwired:
and I have also made a palm support using inkscape and openscad
All printed on a reprap prusa i3 derivative.
This helps me use my computer with less pain, so I want to call out all the wonderful projects and people who contribute to them which made it possible.
Total cost? $60 aud, amortised filament ~15 bucks worth maybe? and a lot of my time haha.
Interesting 🤔 why? Just curious
I tried other layouts because it’s easy with an on-screen phone keyboard, just an oftion in the app menu, and Colemak felt the most intuitive to use. I didn’t have to get used to it, it felt natural from the start.
It’s not as easy to switch with a physical keyboard, with so many games having movement and other functions tied to specific keys that assume a qwerty layout, so I kept using what I was used to in that circumstance. I don’t even think about it.
One of these days, I’ll probably buy/set up a physical Colemak keyboard, and see how that is with games.
I know I’m late but my keyboard has a physical switch I can use to change layouts.
I really can’t type on QWERTY anymore but if I’m too lazy to change/remap the game to work with Colemak I’ll just flip it to QWERTY to play.
Though if the game has chat you want to use you don’t have much choice but to remap the controls.
How does that work? Does it move all the keys around for you or is it, like, double-sided? Or it just changes the layout used by the system while you’re in a game? That sounds useful as long as you aren’t typing in chat.
My keyboard has no letters on it, so the layout doesn’t matter. I made myself learn to not look at it.
The switch changes what the keyboard is telling the computer I’m pressing. The computer itself is set to QWERTY.
Neat!