

Funny
I played a lot of Lunistice some time back. It’s a retro 3D platformer that has an option to cap the framerate at 20 for a “more authentic retro feel”. Fun lil’ game, even if I eventually uncapped the framerate because it’s also a high-speed and precision platformer and doing that at 20FPS is dizzying.
And yes absolutely Zelda 64 chokes on its 20 frames from time to time. I played it enough (again, yearly tradition, which started when I first finished the duology in the mid-aughts) to know that.
But it wouldn’t change the fact that its absolute maximum is 20 and it still doesn’t feel bad to play.
Yeah it’s actually around the 30s (or 60s, depending on whether you consider interlaced frames to be ‘true’ or just ‘halves’)
A CRT television runs at 60Hz because it uses the alternating current from the wall as a reference, but in every half cycle it only actually draws half of the image. “60i” as they call it.
So you can say it’s 60 interlaced frames a second, which is about comparable to 30 progressive frames.