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3 hours agoOH! I see now. Perpendicular-ness is not commutative in 3d. Gotcha, thank you!
OH! I see now. Perpendicular-ness is not commutative in 3d. Gotcha, thank you!
Wait is that not true? Why wouldn’t H form a right angle with P and A?
AH would be perpendicular to n, and PH would be parallel to n, making them perpendicular to each other? Or am I misunderstanding the definition of a plane projection?
There weren’t any active communities I could find that my question would fit into, so I went with this one
My back doesn’t get dirty
Interesting that this affects the gcode rather than the model itself. I wonder how this would compare to just sculpting surface details in something like blender
Yes.